The Weekly Banter: Re-Launch Issue by Joseph Bennett
Well, it is time for the return of The Weekly Banter. After a three week hiatus due to Matrix week preparations here at Video Game City, I am finally back bringing you another issue of my column. Do not expect this to be the same old thing though, as I have revamped the article in every way possible. The column will now be focusing on several topics each week based around a core concept for each of them. The first section will be “In the News” which will chronicle some new game and technology information that I think deserve an in depth discussion. The next section will be the “BuzzWorthy Game of The Week” which chronicles a game that I feel is worthy of your time and money and attention. “The Loser of The Week” will focus on an event or game that has turned out to be less than favorable. If it’s based on a game, it will probably revolve around it failing to live up to its initial hype. Finally, the “In Development” section will talk about games that are in the development cycle that should be on store shelves near you soon. This new edition of my column is aimed to be more informative so that it will appeal to the different tastes of various people that are drawn to video games. I hope the new edition of the column is as enjoyable to you as it was for me to put it together. I also hope that people who have never read my column before will discover it in the form that I am truly proud of.
In The News:
Nintendo has taken a major hit to its reputation in recent years. Once the champion of the video game world, it has slowly slipped into a hole of doom. After its victory with the NES, it lost a close battle with Sega and chugged along with the Nintendo 64. Many die-hard Nintendo fans refuse to hear it but the GameCube seems to be its biggest problem more than a blessing. Ever since it was released, it has been a marketing starved console that has received many second rate titles that fail to stand up to the increasing competition that the Playstation 2 and X- Box continuously present. Some people felt that Nintendo would pull a “Sega” on their fans, meaning that they would drop out of the next generation console race and simply develop games instead. Yet that is what makes Nintendo a defining corporation for our generation. Even with their losses they have been finding ways to increase sales little by little with innovative ideas both big and small. Their first attempt at boosting sales and popularity was to introduce the Game Boy Advance-GameCube link cable. This would allow a gamer to unlock secret features hidden in a Game Boy Advance or GameCube game. Unfortunately, up to now, it has rarely been used to its full potential, but it’s still a work in progress, that has many opportunities to shine. The next move by Nintendo was its release of games featuring their major mascot characters that have always been known to sell quite a few copies. Mario and Zelda both helped to raise the GameCube’s sales since their respective releases. To be honest, I don’t think its Nintendo’s mascot characters or even its link cable abilities that have given the GameCube its biggest boost in sales in this last year. I think it all comes down to the Game Boy Advance itself. It is currently the best selling portable system of all time and it carries the brand name of Nintendo. So much so that a kid will go into a store and say “Hey mom, look it’s a Nintendo system like my Game Boy!”. Well ok, that’s not how it really happens but I just don’t think it has simply been a result of releasing more games since certain Sony and Microsoft biased groups have all but given up on the console. So will Nintendo pull through in the end? I would have to say yes. With its newer emphasis on marketing and advertising and the release of bigger and better games, the GameCube is in for a smoother ride in the next few years, but the challenges that await are far from over. Now, I think they should move on to adding online capabilities in their games. Don’t you?
BuzzWorthy Game of the Week: EverQuest (PC)
Yes, I know what you must all be saying. “That game is so old!”. Well, no matter how old this game it, it never gets dull. It is the most popular online game of all time and it is by far the biggest innovation the gaming world has ever set eyes on. Plop thousands of gamers into a persistent role playing fantasy world filled with Dragons, Lions and Skunks. Yes, I said Skunks. The game has achieved a sense of population unity that no other game has been able to reach. Not even The Sims online can encourage communication more than EverQuest has. So why is it still buzzworthy after all this time? Well frankly I don’t know, because as of now I still stink at this game. Yet I have fun doing horrible in it. When a game can make you think things like that, you can’t help but wonder what else it can provide an adventure starved gamer. Another reason is that after all these years it still pulls in new users faster than most games. Even with the upcoming release of its true sequel, people are flocking to the gates of Norrath. Its five expansion packs (including one of the first to be fully downloaded off of the web) have sold millions of copies and have drawn thousands of gamers to them. What is also intriguing about this game is that it evolves so seamlessly over time. There are usually weekly updates that tweak gameplay elements and even add small quests and areas. Even the graphics engine was revamped at least once. If after all of this time, you don’t have EverQuest, then you need to get it. One of its best draws is that even people on a 56k modem can enjoy the game simply because it isn’t heavily reliant on quick actions or brisk movements and lag is usually only evident from person to person and not the whole group. At $9.99 (for the original game) this is a must buy for all role playing game fans and even people who just like to hang out and talk with friends. It’s the most innovative way to do it, ever. I name EverQuest for the PC, as my first “BuzzWorthy Game of The Week”. Tune in at the end of the month to vote for your favorite BuzzWorthy game on the Video Game City forums.
Loser of the Week: 3DO
3DO is my first loser of the week. It seems that after years of countless financial losses from poorly received games has put the company bankrupt. I can’t say I am surprised even though there are a few companies that deserved it even more than them. I guess it’s mainly because they put their money in the wrong places. There wasn’t any indication that Army Men was much of a hit when the first edition of the strategy franchise was released, yet they developed a sequel anyway. The sequel didn’t get any more fan fare than the first, so they took it upon themselves to believe that they had a marketable franchise in their hands. Boy, were they so wrong. The Army Men franchise turned into a series of laughable titles that were only good for use as paperweights. Games like Sarge’s Heroes and Portal Runner were usually so bad that certain publications used the titles as bases for cruel jokes. So now we are in 2003 and the tastes of gamers have changed once again. Army Men no longer sits in the minds of gamers (if it ever actually did) and not much has come out of the company to speak of aside from several works in progress that may or may not be picked up by other developers. 3DO has said its goodbyes to the gaming world and hopefully the Army Men franchise has too, but it seems that certain companies might actually wish to resurrect it. I only hope they turn it into something profitable so that they do not share the fate of the once beloved 3DO. If that were to happen, the only blame to be found would be in them. Rest in Peace, 3DO.
In Development:
This week on the “In Development” section we will discuss Duke Nukem: Forever. No actually we won’t, as I will probably be dead before the game ever sets its dusty box and outdated game mechanics on store shelves. This week we will actually be talking about EverQuest 2 for the PC. It’s a sequel to the insanely popular MMORPG for the PC. As stated in the BuzzWorthy section, EverQuest is a cultural phenomenon that thousands of gamers have become hooked on. So what would the logical and most profitabe thing to do be? Make a sequel of course. The games details have been kept secret for the most part and the developers themselves have been very wise not to spill crucial details but what we do know is that, for a game that has been updated and tweaked for so long, how can this game possibly suck? Well there is a chance it could end up being a fart but the chances are too small for a microscope to identify. EverQuest 2 will take everything that gamers enjoyed about the first game and bump it up a hundred notches. It has a new graphics engine that will certainly test most peoples systems, but as with the first game, the settings should be highly customizable to fit lower end systems needs. You can once again expect it to require a significant amount of RAM because this edition of the game is supposed to be giant. Probably not as huge as Morrowind, but hey, what is these days? Another reason that this game is destined for success is because the large community of the first game is so loyal that they would probably drop their copies of the original EverQuest in an instant, just to play the new adventure in the land of Norrath. The original EverQuest has a giant built in fan base, which is probably one of the best marketing tools ever. You can expect a ton of new quests and a deeper storyline that will progress the state of Norrath in ways that a weekly update or expansion ever could. Speaking of expansions, you will probably be seeing plenty of those in the future as well since most of the additions to the game are pretty significant and worth the sales price. Ill be keeping an eye on developing details on EverQuest 2 in the months to come, so stick around.
I hope you enjoyed the newest edition of The Weekly Banter. You can expect even more new features to pop up in this column within the next few weeks, including the opportunity for people to provide their own requests for topics. From Nintendo to a sequel of the most popular MMORPG of all time, this year will be a winner for gamers and I hope to fill you in on every bit of it. Until next week, goodbye.
If you have any questions or would like to propose an idea for a topic please e-mail me at lifeforce@vgcity.com. I will try to return all letters that are sent to me, even if I don’t, be assured that I have read them because I always make time for at least that.
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