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Lunatics Inc. Vol #1
by Sarah Lavoie

Final Fantasy
The video game industry can be a messy place, with conflicts, rumors, and disappointments abroad, and that’s what this column is about.

We all know that awful feeling you get when that game that you’ve been hearing about forever just got postponed, or the game that everyone raved about in their was just utter disappointment.

Then there are the times where you hear about someone making court cases against the industry, claiming that a video game destroyed someone’s life, or how parents shouldn’t let their children play video games because they might think that the games are reality. These things smash sales and overall hype, and in case you were wondering about some of these things, that’s what I’m here for.

Each week I’ll have a topic about something that’s happened in the world of gaming, or things that need to be fixed to make everyone’s experience better.

This week: Companies taking effort out of finishing touches and testing….

There are some games where you hear about them months, and sometimes even years in advance, that catch your eye, and when that magical preview comes in for the game, you almost have a seizure when you read how awesome it’s supposed to be.

Then, when that game hits stores, you run out to buy it, come home, pop in that disc or cartridge, and cry. No one likes to get to a certain point in a game and have it freeze up; making you lose all your progress, and no one likes to play a game that has environments of about 3 solid colors.

One of the best examples of a disappointing game would most likely be Enter The Matrix for all consoles. The game was subject to hype from almost every magazine, website, and TV station you could think of. It was said to be one of the most amazing games this year, and even better, it let you in on some bits of extra storyline from the Matrix series. This attracted gamers everywhere, and when it came out, - the same day as The Matrix Reloaded- fans ran to the nearest retailer they could find, and went home thinking they just got themselves a piece of gold.

When they got home, they wondered what went wrong. The game was filled with numerous bugs, including getting stuck in walls, freezing and sometimes just overall choppiness.

This mess was a result of rushing. The game had a strict release date, and it was rushed at the end to be able to accommodate it.

Then there are games that are missing some finishing touches here and there, because without them, sometimes it feels like only a beta test of the actual game. Tomb Raider: Angel of Darkness lacks the feeling of completion, as if it was finished early and developers didn’t care to go back and fix some minor errors.

Then there are the games that with some extra TLC, could have been truly amazing. Alter Echo is an example of this, as the overall feel of it was nice but the graphics were just too plain.

 

Pretty much the point here is that it seems like games are being rushed more and more, and the end result is a disappointment. It’s a shame with the potential they have to make something that breaks the standards…Lets all hope that sooner or later the companies will listen up and put the effort back into their games.



 

 

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