What a year it has been
for Nintendo. I mean, first we have very few games come out for the GameCube,
less overall buzz for GameBoy Advance games, and the constant storm of
criticism for its business decisions. It’s nice to see the Nintendo DS
released at such a time. While some called the success or failure of the
GameCube to be the deciding factor of Nintendo’s future, it certainly hasn’t
ended up that way. The GameCube has done quite well and while not making
Sony or Microsoft run away scared, it has held its own in an increasingly
demanding market. The Nintendo DS seems to be the first in a long line of
innovative ideas from the company intended to make people turn their heads
and spread their wallets. The concept is far from ordinary and the impending
competition from the PSP has made some people a bit antsy but the Nintendo
DS has turned out to be an excellent machine. The only thing it currently
lacks is excellent titles.
From the initial
announcement of the system, most media outlets have praised the DS for its
innovative concepts and potential. For those who don’t know, the Nintendo DS
is a “Dual-Screen” system. The top screen is just like that of the GameBoy
Advance Sp. Its backlit and completely solid. The bottom screen, which is
located directly below the first, is a touch screen. A stylus comes included
with the system and the bottom screen features options for full interaction.
A game can literally be split in half using the two screens, like in Mario
64 mini-games where you must make trampolines for Marios that fall from the
top screen.
The technology powering
the system isn’t as powerful as the Sony PSP, but it has enough to do its
duty. The system features technology similar, but more powerful than the
original Nintendo 64. This allows the system to play updated versions of
Mario 64 and Rayman DS (similar to Rayman 2). The system does lack texture
filtering though, which sometimes gives games a pixilated look, but only
close up. After playing Mario 64 on the system firsthand, the combination of
the top screen used for playing and the bottom used for minigames and a map
showed that Nintendo is aiming to pique the interest of developers looking
to try new things.
The system handles very
well also, as holding the DS isn’t as cramping as holding an SP was for five
hours at a time. There is no analog control, only a D-pad, but a welcome
addition was the two new buttons that make it similar to the SNES controller
setup. The shoulder buttons are also a lot less cramped and feel more
natural when playing shooters.
The design aside from the
control setup is also quite interesting. Essentially the system seems as if
it’s an extended SP, since the main screen section is about the same size as
the earlier GameBoy and seems to just stretch out. Currently only silver is
available, but it works very well for the DS and will probably be the
signature color of choice for buyers even when more colors do become
available.
Arguably the biggest
problem with the DS right now is the selection of games. Some compare the
current crop of games to the Nintendo 64 early months in which there was
practically nothing of interest. Thinking of that puts both good and bad
thoughts in my head. On the one hand we have the potential for killer titles
to pop out a few months after the systems release (just like the Nintendo
64) or, we could get something like the GameCube now, where substantial
releases are months and seasons apart. I’m quite optimistic about the
system, and I would be comfortable in saying the system will pick up its
pace in the near future, but Nintendo is very unpredictable. Currently the
only game that is truly worth picking up at the moment for the system is
Mario 64. An excellent platformer that changed the way we look at games
would normally be an awesome thing to keep in your system for weeks on end,
but lets face it, it should have been out launch day for the Nintendo 64 and
there is only so much you can do with a familiar game until it collects dust
just like your N64 version.
Small quibbles aside, the
Nintendo DS is an excellent handheld system that will only be as good as the
games that are released for it. The unending potential of such games like
WarioWare and Animal Crossing are making the system’s future look bright. If
Square-Enix and Capcom can deliver solid versions of Viewtiful Joe and Final
Fantasy Crystal Chronicles, then we can expect a lot more periods of this
system being a hot seller.
*Note that right now
Nintendo DS stocks are very low across the country. Sales were very high in
November and it’s much harder to restock consoles and handhelds than video
games. Nintendo hopes to have America replenished (for awhile) by Christmas*