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DreamCatcher’s SuperPower 2 In-Stores Now on October 12, 2004.
SuperPower 2 hits store shelves

Toronto, October 12, 2004 – DreamCatcher Games today announced that SuperPower 2, the only geopolitical simulation on the market, is now available at major retailers in North America.

In SuperPower 2 regular citizens are given Presidential powers as they seek world domination, but in order to be successful, players will need intelligence, political-savvy and a touch of shrewdness. Digital dictators will build up their own countries and increase influence in the broader world while competing against a sophisticated A.I. They will also have to master economic sanctions, political alliances, and military actions to wage battles. The craftiest gamers are able to fine-tune each country’s performance, from creating or breaking treaties, to making strategic decisions in particular military conflicts.

SuperPower 2 is developed by Canadian studio, GolemLabs, whose original SuperPower sold more than 200,000 units. The game has an ESRB rating of ‘T’ for Teen in North America and “3+ PEGI” in Europe. This title will begin shipping to European retailers on October 27th.

SuperPower 2 Features:
• 193 real countries equipped with realistic data drawn from the CIA World Factbook, the United Nations and U.S. Military databases.
• Sophisticated A.I. designed to realistically simulate each country.
• Real-life combat situations, with multiple forces joining and leaving battles as the balance of power shifts.
• Real-time gameplay and Modular units building.
• Solo scenarios and “sandbox mode”, as well as full Multiplayer support for up to 32 players in a variety of styles, including world domination, economic master, and many others.


Source: Dreamcatcher
Reported by Joseph Bennett.

 

 

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