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Intro:
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Medal of Honor started
out as a World War II themed first person shooter on the PSOne. It spawned a
sequel on that console and then moved in the next logical step, the PC.
Medal of Honor: Allied Assault quickly gained praise as the best WWII
shooter ever made, and rightly so. Its unique mix of breathtaking scripted
sequences and killer visuals captured the hearts of many who before were
restricted to far less appealing options. Allied Assault eventually became
the victim of a much bigger storm, Call of Duty. Only a year or two after
MOH hit the scene and took the crown, Call of Duty promised to do everything
that they did, but better. Allied Assault took its place behind Call of Duty
which filled online servers to new highs. So EA Games had its job set out
for them. How do you make a World War II game even better, without making it
seem far too similar? Well first, stop the insane obsession with killing
Nazis, and second, change the setting to an area of the war we hear far too
little about these days. The U.S. war with the Japanese was a brutal and
heartbreaking battle that took the lives of thousands of troops. Today, it’s
the least covered section of the war in educational teachings, at least in
the routine ones anyway. EA has taken a wonderful risk by focusing its new
game on the Japanese front, because aside from that, there really isn’t
anything more that can be done with that war in terms of games, except make
the graphics look even better then they already do.

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Preview:
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Veterans of Allied
Assault will easily be able to jump into Pacific Assault as it’s formatted
in the same way. You are a member of a group of soldiers who run around and
shoot people. Of course it’s much deeper than that, but for shooter
fanatics, that’s all you really have to know. EA promises a gripping story
filled with characters you will actually care for, and ultimately mourn.
EA’s sometimes overly high production values are back for the newest
installment so you can expect a lot of effort being placed in its overall
presentation. Its soundtrack is already gripping from the demo and the sound
effects could make some enthusiasts cry. The biggest complaint regarding the
original in retrospect was an overly high reliance of scripted sequences.
While gripping and enthralling at the time, they became far too repetitive
to warrant multiple sittings. In Pacific Assault, most of the story is of
course scripted, but the actions of your fellow troops and enemies are based
on a brand new AI system. While I still had the overly routine feeling of
being led around a museum tour, the game was noticeable less restrictive in
terms of battle tactics. Gameplay largely remains the same, but new
sequences that include using anti-aircraft weapons will do some good and add
a little variety.
The one major problem I
had was with the visuals. They aren’t bad, in fact, most of the time, they
are breathtaking, but the physics engine powering the game often times feels
unfinished or hokey. Barrels feel conveniently placed in areas that are far
too obvious (which also manage to have the same exact effect every time) and
when attacking with melee weapons, bodies often fly backwards without any
true or believable trace of damage. It’s a small problem, which can
hopefully be fixed. Two more things must be said, that are purely based on
the demo play time. First the mission was too short. Seriously, it was over
in five minutes. I hope that the game provides us with a lengthy span
because lately, I have seen far too many games slouching in length. Lastly,
the system specifications are a bit steep. Its not that the framerate is
inconsistent, but quite a few times, especially in the beginning, it will
stick here and there, causing some annoyances. Nothing major, just important
to point out.

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Facts:
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The bottom line is that
Medal of Honor: Pacific Assault looks to be another engaging entry in the
Medal of Honor series. If some of the above mentioned bugs can be ironed
out, then Call of Duty will have to start placing troops in order to protect
its crown.
Release Date: November
2004
ESRB Rating: T For
Teen
Outlook: Very good,
the Medal of Honor series is shaping up to provide an excellent rebound from
Call of Duty.
Written By: Joseph
Bennett
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Updates:
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Medal of Honor:
Pacific Assault Multiplayer Demo
With our Preview of the single player demo in place,
the next logical step would be to take a look at the newly released
multiplayer demo. The time and thought placed into the game’s single player
component is clearly evident in every aspect of its presentation. With the
multiplayer, it’s a more wide open, non linear environment, which is why
sometimes multiplayer modes in war games can lose a lot of their realism.
For a multiplayer game to work, you need an open area with weapon
placements, proper spawn points and areas that you really could imagine
being a random battlefield. This was done to perfection in Allied Assault,
so it’s no surprise that the quality of the map included lives up to that.

The map included with the demo is a fairly open map
that gives the appearance of being closed and concealed. From this first
map, it is evident that winning will be more reliant on ones knowledge of
the maps strategic points, rather than catching an enemy in the wrong spot
at the right time. The most important aspect of Pacific Assault’s
multiplayer which has been seen so far is its foliage. Grass, crates and
water prove to be very strategic points in combat, they can also lead to a
speedy doom. A skiller player will be able to stalk or evade an opponent by
cleverly (and quietly) sneaking into grass or behind buildings and crates.
The downside to this is that the sound has also been given an earlift.
Moving through grass very fast can quickly alert another player to your
presence, which will bring your supposed stealth to an embarrassing end.
Where quick feet and fast clicking fingers brought players to victory in
Allied Assault, intelligence and cunning will bring it to you in a more
rewarding way in Pacific Assault.

So far, weapon selection in the demo was sparse. In
free for all modes, the only available weapons were two basic automatic
rifles. A noticeable change from Allied Assault is that weapon feedback has
been tweaked, so that you simply can expect to run around and hit enemies
with 100% precision. You must now walk or stand still to properly take an
opponent out quickly. Quick shooting is handy though when you intend to play
chicken with a newer, less experienced player. So far in the map, from what
I have played, the grenades are pretty much useless, and the only explosives
worth exploiting are the conveniently places red barrels which explode when
shot at (with an added possibility of taking out quite a few enemies in the
process).
In terms of the visuals, it ran much better and
smoother than the single player mode (less AI on screen), but lag was a bit
of an issue, especially when on servers with more than ten players.
It’s possible that we can expect a patch for the demo
in the coming weeks, but this demo was really released to give loyal fans
and undecided hardcore Call of Duty players a chance to see that Pacific
Assault is not a carbon copy of Allied Assault. Its multiplayer has been
changed in such a way, that common sense and knowledge of your environment,
can realistically lead to victory.

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