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Spyro The Dragon: Season Of Ice Review
Introduction Many people have had their doubts about Spyro going multiplatform, and with good reason. Sometimes when an established character is moved away from its original fanbase, it does not make much in the way of sales or in popularity. Spyro is a different story. It has sold well since its release and it has gained a large fanbase of Nintendo fans. The other concern that was slapped on this new game, is how the developers could translate a game that is highly rooted in a free roaming interface. Well, the answer was to provide an isometric view that gives the game an illusion of being a fully 3d experience. The isometric interface was not looked upon highly in the 16-bit generation because of such crash and burn games like Sonic 3D Blast. The problem is that the games are usually difficult to control, and it can also become a pain to go where you intend to. That is one of the prime reasons that many developers has stayed away from isometric games. Luckily for this new spyro game, the interface is a little more easy to control and it isn't as painfully difficult to get where you need to go. It still has its problems but this new Spyro game is nothing to ignore.
Gameplay The sound in this game is nothing short of great. The music tracks are examples of what the Game Boy Advance's audio system is capable of. They remind many of PS1 quality music and some of the tracks even resemble tunes from the 3D Spyro games. They do sometimes play over again and it does become rather old but while the fun lasts, so does the music. The sound effects are excellent reproductions of the PS1 version's effects. They sound exactly the same with little breakup. Overall the music is upbeat and the sound effects are great. If you are not a fan of chirpy music than I suggest you look elsewhere,but do not judge the game on how it sounds.
Story The graphics are by far, the games greatest aspect. They are colorful and detailed to the core. The graphics sometimes even remind people of the Spyro games on the Playstation 1. The best part of the visuals are the superb animations.
The characters and enemies move fluidly and posses a flow as if they are full 3D polygon models. The animations are similar to those used in the Donkey Kong Country series and even now they hold up surprisingly well. The environments are crisp and the special effects used here and there are just icing on the cake. The game is a visual feast that will make even the most reluctant PS1 Spyro fans take a look. The mini-games in which you play Spyro in a semi-3D flying arena is very colorful and detailed. The graphics are an overall charm that should not be overlooked.
Graphics The gameplay can be summed up in one word, but its just better to explain it so you have an idea what you get from this game. Spyro: Season Of Ice has to be by far the best translation of a 3D game to a platform I have ever seen. All of the adventure and collection aspects are intact. There are many levels and mission and most of them are great fun. Now while the isometric view isn't perfect, it works well for what it was designed to do.Controlling Spyro takes a while to get used to but its worth the trouble. The game is long and can take easily as much times as the PS1 Spyro games. To get everything I could predict a good 5-10 hours out of the game. The moves Spyro has help him on his adventure and are used in separate areas of the game. The level is design is decent and it wont place you in awe, but it does good for an adventure game. The mini-games and Sparx missions are good as well. Overall, I recommend this to any gamer looking for a long Game Boy Advance Game, as long as they don't mind that their isn't much of a plot. So go out and buy it. You should be ashamed if you don't.
Written by J. Bennett. Posted year 2001.
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 Released on October 30, 2001
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