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Rome: Total War Review
The time is right. The weather is fair, and your men are fresh and ready. With the flick of your wrist, the lives of thousands come under your will. Will they live to fight another day, or perish under the might of crazed barbarians? It‘s up to you. The enemy themselves lie deeply positioned on top a hill across from your army. With sneers and shouts, they taunt your men in a strange language. Enraged and disgraced at the enemy’s plea for death, you bellow “Charge!!!” At the top of your lungs. Within seconds, the entire front line races up the steep hill. With swords swinging, and arrows firing, the battle is underway. The barbarians, with an unholy rage, cut through your troops like butter. Only Mars can save you now.
Activision’s Rome: Total War, is the game that all die hard RTS players, like me, have been waiting for. Luckily for us there has been the History Channel’s weekly program, Decisive Battles, which uses RTW to recreate ancient wars of the Roman Empire, to tide us over. As I gawked, and raved about the game, and its ability to wage war with thousands of totally rendered soldiers, my lust for the game’s release had made me hysterical. But now, as the shelves of stores flow with copies, I nearly fainted as my trembling fingers caressed its scarlet and gold box. (Really, you can ask somebody.) As I came home to play the only game I would ever need, I found that all of my expectations and hopes were all true.

The game plays like the other Total War titles. Forge an empire from the ground up and rule the world. On your path to total domination, you must use your troops on a board, Risk style, and conquer small regions from other factions. Rome: Total War, still has this same basic style of play, but adds something new. Each one of your armies has “move points” which allows you to move them in and out of terrain inside the individual regions on the map. This adds a whole new method of strategy. Say your army piece is standing on a hill, when you attack an enemy piece, you will have the high ground advantage. Or if you move your pieces inside a forest, you can ambush an enemy army passing by, giving you the element of surprise. Deciding on whether or not you utilize these new strategic implements is up to you, but it could help sway a war into your favor by doing so.
The battle system is just plain awesome. Giving you the ability to command thousands of realistic ancient era soldiers, and putting them to work, Rome is light years beyond many other RTS games. The fighting and tactics can be compared to the Lord of The Rings movies, only every battle is like Helms Deep and Minas Tirith. Each faction has its own unique units. Rome has highly trained, motivated armies. Barbarians like the Gauls and Britons have rag-tag poorly trained soldiers, but have strength in numbers. Whichever faction you choose, you must be sure to use its strength’s and weaknesses to overcome your foes.

There are a ton of cool new things that are added to the game to make it somewhat more realistic then the other Total War titles. For instance, before every battle, your general, makes a morale boosting speech as it shows all of your men taunting the enemy by banging their swords against their shields, or swinging their spears around with expertise. The speech however dose not have any real effect on your troops, but it’s cool to hear your general try to pep talk your men before a fight. The siege aspects of the game are much, much more advanced then the other two titles. Instead of launching rocks at the opponent’s walls until they collapse, or smashing the gates down with swords like the other titles, you can now use ladders, and siege towers to scale the walls, and have massive fights atop the towering emplacements. You can also use sap points, where weaker foot troops can dig under the enemy walls and destroy them underground, allowing your other men to gain entrance that way. The AI itself is much better, in fact. As your men don’t dumbly stand around and watch their brothers die. Now, all the men try to engage the enemy where they can. This heals the wounds that the other titles have inflicted, with their bad AI, and horrible pathfinding.
This game tries to take a different approach toward it’s micromanagement for casual gamers. Now, it’s extremely easy to let a governor control the city for you, managing its taxes and construction so you don’t have to. Rarely do you get into financial problems this way, but sometimes it can be better to take manual control, and spare your soldiers from a revolt.
RTS games are as good as the sounds it produces. If your cavalry charge an opposing unit, you want to hear them cry to their mothers, and hear the drowning sound of hoofs beating across the plains. You want to feel like this is the action. RTW does not lack in this department AT ALL. Everything from men screaming, arrows flying, and elephants stampeding, is all perfect. Yes, perfect. The sounds of war are completely realistic, and when added to the adrenaline pumping soundtrack, it’s like you’re actually Russell Crowe at the set of Gladiator.
Rome: Total War is by far the greatest real Time strategy game I have ever played in my life. There is no substitute for its visuals, AI, sounds, and gameplay. Its realism is jaw-dropping, and it is completely accurate in the military sense. By surpassing all other Total War titles, it should be the number one thing on your “Games to get soon” list.

Written by John Metz. Posted year 2004.
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 Released on September 22, 2004
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