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Half-Life 29.5

Half-Life 2 Review

When trying to devise a meaningful way to present this review I stumbled upon an aspect of the game that really made it unique. Any game can have great graphics, physics, a story and a multiplayer mode. That’s why people play games, to experience these things. The original Half-Life was a game that made an excellent attempt at gluing it all together to make it really feel as if you were there. Granted with the visuals back then, it wasn’t easy, but Valve sure did absorb us into their world. The thing that makes Half-Life 2 as good as it is, is the immersion. Walking through oppressed war torn cities and being chased by mammoth alien creations has never felt as real as it does now. The graphics, sound, gameplay and even the physics engine clamp together to form one unique experience that will stay in your mind just as well as your favorite blockbuster movie or novel. It’s the thing the game industry has tried to do for a very long time, and it usually gets surprisingly close, but Half-Life 2 is undoubtedly the closest, at least as far as first person shooters are concerned. Amidst all of the controversy surrounding the game’s development including the highly publicized source code theft and release delays, Half-Life 2 rises out of the “Coming Soon” purgatory as a champion. Its flaws are minor and its strides are noteworthy, to put it simply, it’s an experience most gamers have been waiting for all of their lives, fun and excitement from start to finish.



Half-Life 2 was always aiming to remove its own predecessor from the throne of PC first person shooters, but new competition has sprouted up at ever corner since its development began. Doom III was its most direct threat throughout development and when Doom III was finally released; gamers were just praying Half-Life 2 would be light years better. Doom III wasn’t a bad title, but it lacked the thing most people were expecting, which was a thorough and precise evolution of the genre. If you look at Half-Life 2 on the scale of all games, you will realize its nothing revolutionary either, but it does bring the potential of PC and console games to a new level.

The star of the game is actually not Gordon Freeman, but its physics engine, which has been seen in bits and pieces of other games, notably Painkiller and Max Payne 2. Both of those games used the engine as a way to elevate the realism or (in Painkiller’s case) sense of unreality in their game’s worlds. Half-Life 2 relies on its physics engine to push the game forward. If it lacked the physics, HL2 would still be an excellent shooter, but it obviously wouldn’t be as good as it is now.

The plot surrounding the game is difficult to explain in words as it relies heavily on visuals to make sense of its immense scope. Gordon Freeman is of course the main character in the game and he is the one you have the honor of playing. First let’s get that fact that Gordon is a mute, out of the way. Throughout the course of the game, he never speaks a word, and it’s up to the people around him to give you an idea of what he’s feeling. In all honesty, Gordon is basically you. You are controlling his body, but his experiences are dictated by what you do, so you are essentially Gordon, and vice versa. Sounds confusing, but its really common sense, and that’s what most of the questions the game asks you are. Gordon was a scientist at Black Mesa, an underground lab conducting shady experiments with technology able to pierce through dimensions. Of course in typical fashion, everything goes wrong and the aliens are now piercing through your fellow people. Gordon eventually escapes from Black Mesa. The game abruptly places you back in Gordon after a brief interruption by the G-Man (who I will not spoil anything about for you) who goes on to throw some cryptic information at you. When you leave the train station you start in, you realize none of what you see is right. The story pulls you through introductions of many new characters including Alex Vance, the daughter of Eli Vance (a fellow scientist at Black Mesa). Saying anymore would be a crime, but lets just say for now, that you get to blow up a ton of aliens and experience a mind blowing (good or bad, depending on how you feel about it) ending.

Playing a first person shooter has never been as fun as it was with Half-Life 2. Gordon is basically thrown in a world torn between oppression and war and with war, there are weapons, and with weapons, there’s a reason for Gordon to be around. Gameplay is initially reminiscent of the original, until of course the physics come into play. For those who have no idea what I am talking about, the physics engine is a system allowing the player to interact with objects in a game world. In this case the source engine allows you to pick up whatever Gordon can carry, including weapons, barrels, milk bottles, frying pans, televisions and much more. Not only can he pick things up, but when Gordon fires at certain objects in the environment, they may react. If Gordon shoots a window, it will start to crack in every area, he can then pull out a crowbar and begin to chip away section by section at the window until it’s gone. When Combine forces advance towards you, if there happens to be an explosive barrel on a bridge above them, shoot it down and watch as the bridge collapses on top of them. There are literally thousands of things that can be done, accidentally or intentionally with the physics engine, and it adds a sense of realism to the world.



The gameplay never sticks to a specific formula for long. One minute you could be causally walking through buildings and rummaging through resistance fighters houses, and then the next you could be running from a group of ten Combine soldiers, shooting planks and barrels up as you move. Half-Life is usually always pacing itself to feel like a movie, as even its slower points are filled with things to do. In a few levels you will be riding a gun mounted boat through many port environments destroying bridges and piers as you drive by, seconds later being chased by giant gunships. The boat controls are quite precise and always give you enough room for some quick shooting, while the missions with the buggy tend to suffer from a bit of floaty driving mechanics. This doesn’t hamper anything but the car missions weren’t as exciting as the initial ones on boat. Along with the standard Gordon Freeman approved crowbar, expect to see a bunch of other weapons appear including a pistol (quite powerful I must say), an SMG, shotgun and the fan favorite rocket launcher with a sight. The launcher has been improved as it now puts up a fight when being shot at. The rocket could disappear for as much as 15 seconds, then simply plopping the enemy in the ass when it thinks it’s finally safe.

The biggest star though is of course the gravity gun, which takes the initial impression of “wow, nice physics” to “These physics are blowing my mind!”. The gravity gun basically lets you pick up most objects, carry them around and then shoot them out at your opponents. Things like saw blades can be found and used to dismember enemies from the torso. The gun can also be used in several simple puzzles like removing switches from behind a forcefield. Towards the end of the game though, it will most likely become your favorite first person shooter weapon ever, but I simply cannot say why.

The enemy AI is impressive for the most part, some enemies though, like the aliens simply run at you knowing full well you’re going to blast through them. The combine soldiers are much more proficient at the duck and cover tactics. Think you can sit behind a crate shooting at them for a half hour? Think again, most soldiers will get sick of waiting and chuck a handy dandy grenade by your side. Some will knock barrels down stairs and others might just snipe you. Gordon will also be fighting against some gunships which look as if they are living when you first see them, but their organic look is overshadowed by the massive firepower they have ready to let you take in the chest. Most of the times, rockets will do the job. The most impressive and sometimes frightening enemy is the Strider, a tall and massive creature that can spear you and your teammates with its sharp legs or simply gun you down like an ant. They appear in the later levels and contribute to making the climax very fulfilling.

Another new feature to Half-Life is the ability to form a team later in the game. Your first team will be a bit, less than human, but towards the end you can build up a team of human resistance fighters and have them follow you or tell them where to go. You never really seem to run out of help because there have been many replacements scattered around the maps, but the addition of this feature is welcome and adds more adrenaline to the final portion of the game. Sad to say, the game isn’t terribly long, but for First Person Shooter standards, it will take a lot of your time. It’s a very tight and precise game, so you will feel fulfilled in the end, but with the possibilities for the story and engine, you just wish it would keep going.

Visually, the biggest debate has been which of the two, Doom III or Half-Life 2 looks better. While I can say with pride that Doom III looks beautiful with its shadows and monster models, the winner is definitely Half-Life 2 in the end. It may not have the same advanced shadow abilities that Doom III had but who honestly cares? Half-Life 2 is not a dark game, and most of the time you will be out in the open. Half-Life 2 has more detailed environments, sometimes photorealistic looking cityscapes, excellent water, making Far Cry’s water look as if it tried too hard and character models that are simply unmatched. The details on characters and the full facial expressions they emote make the dialogue ten times more effective than it would have been otherwise. Half-Life 2’s rag doll physics are also impressive, realistically throwing bodies upon stairs, into water and against walls. It also doesn’t require a monster computer to run well. While there are still some noted problems with some users describing bouts of massive stuttering, the system I played the game on was well above the requirements and played excellently. Read into the system specifications and make sure you will be able to play it properly before you go out and make a purchase.



There isn’t much of a soundtrack in Half-Life 2 simply because of how well the ambient sounds work. When out on a dock, the water sound eerily real and inside tunnels makes a proper echo. Weapon sound effects convey a semi futuristic feel and the vehicle sounds also do their own justice. The voice acting is superb all around, and it is definitely one of the most cinematic games out there, so if this had faltered, the entire package would have suffered. It’s a feast for the eyes and ears, so make sure you have the proper equipment so you can experience it as you want to.

Half-Life 2 did not come with a standard multiplayer component when it initially shipped, but in early December Valve released (for free) Half-Life 2: Deathmatch which opens up the door for a truly revolutionary future for the mod community. Half-Life 2 comes with Counter-Strike: Source which is the graphically updated version of the most played online PC action game to date. Aside from the addition of physics and better visuals, it’s pretty much the same game, but there is absolutely nothing wrong with that, and it proves to be an excellent multiplayer game. Newer players may find it a bit difficult to start out on CS:S, but with practice, most will find themselves having a blast. The last thing that needs to be mentioned is the fact that you need to subscribe to Steam to play your downloaded or retail copy of Half-Life 2. This means the game requires you to have an internet connection on the system you intend to play on. It is only needed once for authentication.

Here comes that overused and often pointless question. Is it the best game ever made? No, and its unfortunate that every single massively hyped game falls victim to that standard, but Half-Life 2 is definitely the most fun I have had with a game in a long time. Possibly even my greatest. Half-Life 2 meets and sometimes even exceeds expectations in almost every area, only faltering in small things that cause no great effect on gameplay or the experience. There is one thing that causes Half-Life 2 to make me angry though. It caught me off guard and completely broke my heart. Be forewarned, because as with all extended moments of happiness, this game ends.



Written by 
Joseph Bennett. Posted year 2004.


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Half-Life 2

Released on
November 16, 2004

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