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Genji: Dawn of the Samurai7.5

Genji: Dawn of the Samurai Review

One of the first things that may come to the minds of those who take a spin with Genji, is how it resembles the Onimusha series. It’s not a carbon copy, but the controls, visuals, art style and gameplay definitely feel a bit familiar. Most importantly though, the game is highly entertaining and one of the most fluid action titles in years. The problem with the game is essentially that it’s over before it begins. Taking anywhere from four to seven hours to complete, Genji is one of the shortest games I have played in quite awhile. It’s often a sad trend that most of the best games end up being the shortest ones, but Genji can still be enjoyed regardless.

You play Yoshitsune and Benkei, two warriors of the Genji that have set out on a quest to stop the evil Heishi from terrorizing the lands of Japan. Aided by relics of untold power called the Amahagane, the warriors have the ability to use Kamui to slow down time and counter most any enemy attack. Considering that the Heishi are an entire army and are also powered by mystical energies, one would think our two heroes would surely be doomed. That’s not the case of course as throughout the game you will collect more Amahagane and become stronger to take on the increasingly difficult enemies and bosses. It’s a simple story, a sometimes painfully simple story, but it does enough to set up the action and for fans of the genre, its serviceable.

As with other games in the genre, control is handled by the analog stick and is surprisingly smooth. Each area of the game is outlined on a simple world map and once you enter a level the action is pretty consistent. Levels are mostly made of straight paths that stop you every so often to encounter enemies. The paths are blocked off, enemies spawn and you have your very own battle arena. Yoshitsune is armed with swords and Benkei often carries heavier weapons like giant hammers and spears. Attacking enemies is carried out by pressing square for the basic moves and triangle for a heavier move that requires a little more time than usual to set up. When the Kamui meter fills up you are then able to take on larger groups of enemies with little effort. Time slows down and then as each enemy advances towards you, the square button appears and you are able to pull of an instant kill counter. If an entire group of enemies is right in your face, you can eliminate the entire group if they are within proximity. This is definitely a cool feature, but often times you will notice that even when swarmed by enemies; it isn’t that difficult to take them all on normally. The enemy AI is primitive and most of them will simply charge at you as if hoping for an easy death. This renders the game pretty easy to breeze through and only the boss battles pose much of a challenge.

Boss battles are often exciting and fast paced. More than anything else, these battles present the bulk of the game’s “difficulty”. After you take them all down, it’s off to another assembly line of mindless goons. In between the action and story segments, you can visit town to purchase new weapons, charms and armor. So there is a bit of customization at your fingertips but its not that deep which allows the action to keep moving. As I stated earlier, the game is pretty short and if you have played Onimusha before you’ll have an idea of what to expect from the gameplay.

Short or not, the game is beautiful for a Playstation 2 game. The character models are pleasantly detailed and the art style present throughout the game simply screams feudal Japan. The environments are littered with foliage, shimmering water and excellent lighting. The framerate is usually always lightning fast and overall it just has to be said that Genji is one of the best looking Playstation 2 titles of the year. With an excellently orchestrated soundtrack and sharp sound effects Genji is definitely the result of a carefully constructed presentation. By far the best thing Genji has going for it is that the Japanese language track was left intact and we are presented with English subtitles. Somehow I don’t think the game’s offbeat story would have been as digestible if the script had been acted out by English voice actors and its great that we never have to find out.

With fast and enjoyable gameplay, an awesome soundtrack and excellent graphics, how could anything be wrong with Genji: Dawn of the Samurai? Well, the game’s length is the ultimate answer on that subject. If Genji had been longer and focused more on making the characters more relevant then the experience could have been far more memorable. As it is, Genji is a fun action game while it lasts and if we do happen to see these enchanted warriors return, it would be great if they could stick around a little longer.

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Written by 
Joseph Bennett. Posted year 2005.


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Genji: Dawn of the ...

Released on
September 20, 2005

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