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Spyro The Dragon: Season Of Flame Review
Introduction ”Charming, enchanting, and mainly fun…”
Gameplay Spyro2: Season of Flame has a lot of new features which improve the gameplay comparing to past releases. Some of the most notable additions are the super head smash and ice hockey abilities; something a lot of the purple dragon fans really expected to see. The gameplay is basically the same as past sequels with some hot new additions. Besides fighting the bad guys you now have a lot of different mini games included. With Sparx, Shelia and Agent 9 you will have something else to worry about. Agent 9 will test your agility and require you to use your shooting skills at the maximum level, be ready for a Donkey Kong Country (SNES) style of gameplay but with arms; Sheila the Kangaroo joins the space monkey in the mini games challenges, of course, in his own unique levels. Aussies popular marsupial will offer you a super smash job, but watch out, its will take time to master Sheila’s abilities! In between other additions the map is noteworthy. Since many players got lost easily in past Spyro games, and then just got bored of running in the same map, over and over; Digital Eclipse decided to introduce this handy feature for this kind of situations. The map will show you where Spyro’s current location and the explored and the unexplored lands.
Fun Spyro2: Season of Flame has improved a lot since the release of its prequel one year ago and it clearly shows the improvement of the Game Boy Advance game development, with this being said I would like to recommend Spyro to all of you who enjoy adventure games like Crash, Mario, you just won’t stop playing in the magic of the Dragon Realms…
Story Spyro is back in a new season for the Game Boy Advance handheld. Spyro2: Season of Flame will provide hours of entertainment while following a new interesting, fascinating storyline.
Graphics The dynamics are another outstanding gameplay feature. Spyro2: Season of Flame has made an excellent use of dynamic gameplay. A clear example is seen after you are asked to help the different characters in each level. To complete their task you will have to use all of your fire abilities, and be able to swap them as fast as you can, as sometimes, the timer is an important factor. The collectibles have also changed; you will have to freeze the fireflies before you can catch them. This is a remarkable aspect in this new Spyro release. After listing all this conspicuous aspects for Spyro2: Season of Flame I would like to mention the electric breath. It’s just a questionable point in the gameplay. Have you ever heard of dragons breathing electricity? Of all the fairy tales and books I have read and heard, I don’t remember meeting this kind of dragons, may Spyro be the first one? Well you decide…
Sound Since the first Spyro games released for the SONY console, PlayStation, Spyro’s gameplay has evolved into a beautiful flower, and the graphics aren’t behind… Originally the 3D graphics in Spyro the Dragon for PlayStation had some minor problems. This has been corrected over the time and now in the Game Boy Advance version the graphics are phenomenal. Everything is neat. The different textures present throughout the levels and worlds have every single detail they will ever need; you won’t believe it but you can even see the difference between Sparx and the butterflies… Well, its like comparing the difference between the consumer and the food… The graphics surely make a difference in Spyro2: Season of Flame but I believe that a few improvements could have been done. The water flows right under from the earth; It would certainly have been nicer if the water had a clear point of origin and a better flow animation. Also, it was not possible not to notice the absence of our life companion; of course, it’s the shadow I am talking about. In the game, there isn’t a single shadow, not even the walls have shadows! The sound and music at Spyro is simple but there is something that really caught my attention. While I was playing I heard the Crash Bandicoot sound effects, while some players believe a game should have original sounds I think that the Crash sounds perfectly fit Spyro’s gameplay and even better they just sound great! As you know you don’t really pay attention to music in games like Spyro, well, you won’t even care about what music is on the background, well, of course, unless Spyro’s soundtracks are your favorite type of music!
Written by David Tenemaza. Posted year 2002.
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 Released on September 24, 2002
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