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Earthworm Jim (GBA) Review
Introduction The Super Nintendo is highly considered to be the best 16-Bit consoles ever. It had the games, the graphics and the overall seal of Nintendo quality. Even though it did not win the 16-Bit console war, it did prove that a simple machine can do great things. In the present time, we are faced with the marginally more powerful, Game Boy Advance. It can be considered as not only a follow up to the Game Boy Color, but in the eyes of many, it is a sequel to the Super Nintendo. One of the things that were expected from the Game Boy Advance was for it to receive a decent amount of Super Nintendo ports of some classic games. What people did not foresee, was that the system would get an endless amount of them, some not even good games. A good few of them are well done, while others can be described as a pure waste of hard earned money. Earthworm Jim falls directly in the middle leaning close to being a horrible game, but as it stands, it is a highly mediocre port of a once humorous title.
Gameplay The visuals did not survive the port well either. This game was once a bright and colorful experience that has now been reduced to a murky screen. The graphics are dark and the details are muddy. The animations of the original version survived for the most part, yet some seem simplified for the port. There is minimal slowdown and the graphics did seem to lose some detail in the process of being ported. I am highly disappointed with how the visuals turned out and I wish more could have been done before it was rushed out to be released. Overall the graphics are a pure and painstaking mess. They are tolerable but nothing the Game Boy Advance should have had any trouble with.
Story The gameplay of Earthworm Jim is something that has always gained mixed feelings from critics. Some felt that it was too plain, while other thought the humor saved the day. The gameplay in this port is an exact cut and paste copy with no additions or even fixes to complaints reviewers have had in the past. The problem with this is, the Game Boy Advance has a limited amount of buttons and the controls of this port do no work well with the system. The controls of this game were made for an entirely different system and they are tolerable but definitely not comfortable. The flow of the game is very smooth and the action is never slowed. Do not expect action all the time though, the screen isn’t always full of baddies to fight. In fact, there are a lot of puzzles that are there to clear up the monotony of not having anything to do. These puzzles are simple and plain and do not help the frequent boredom. Some things do not stand the test of time, a good example of that would be the humor. The game is not funny, and even if it was once before, it clearly is not now. The games worthless and pointless jokes are also another aspect of the game that tries to clear up the boredom but it falls flat on its cow mocking butt. The game is very short, but there is one big thing that ruined this port. It has no save feature. That is right, no save slots for you. This in my opinion killed the gameplay.
Graphics The sound is the games saving grace, except sound rarely gets games anywhere. The music is upbeat with a cool tempo that complements an overall light soundtrack. The sound effects are great and every sound from the original game survived the port with grace. The music was not updated but it was never a problem when it was originally released anyway, so there is not much to complain about on that front.
Sound Overall, this game could have been so much more, but with time pressures and speedy work, this game became a version beneath the original. Hopefully if an original and brand new Earthworm Jim game were to arrive on the Game Boy Advance, then maybe their would be reason to revive this once popular franchise. In the end, it is not worth a dime from your pocket or a second from your life, it just is what it is.
Written by J.Bennett. Posted year 2001.
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 Released on Jun 11, 2001
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